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DC Field | Value | Language |
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dc.contributor.author | Nor Azan MZ | - |
dc.contributor.author | Wong SY | - |
dc.date.accessioned | 2023-06-15T07:50:38Z | - |
dc.date.available | 2023-06-15T07:50:38Z | - |
dc.identifier.other | ukmvital:120851 | - |
dc.identifier.uri | https://ptsldigital.ukm.my/jspui/handle/123456789/394813 | - |
dc.description.abstract | History learning is vital for students intellectual spiritual, emotional and physical development. Previous researches showed that there are problems in history learning among students. Students perceive history subject as difficult ti and very boring because they have to memorize facts besides understanding those facts, concepts, time and historical events. Interactive multimedia can increase students enthusiasm and make the teaching and learning process more interesting and make the history alive. Digital games, an interactive technology could foster learning process effectively and interestingly especially among young learners. In this paper, we present findings from a preliminary analysis on problems in history teaching and learning, students readiness for digital game-based learning and the capabilities of digital games for history learning. We did a document analysis of SPM performance report from year 2002 to 2005 and further investigation was carried out using questionnaire and interview, involving 582 form four students and fifteen history teachers from five secondary schools in Kajang, Selangor. The key findings from analysis are types of problems faced by the students in learning history and the potential of Game Based Learning (GBL) approach for the development of interactive courseware to increase students' interest in learning history via an entertained experience. Therefore, we propose a GBL Model for the design of history courseware. | - |
dc.language.iso | eng | - |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE),Piscataway, USA | - |
dc.subject | Game based learning model | - |
dc.subject | History courseware | - |
dc.title | Game based learning model for history courseware: a preliminary analysis | - |
dc.type | Seminar Papers | - |
dc.format.pages | 8 | - |
dc.identifier.callno | T58.5.C634 2008 kat sem | - |
dc.contributor.conferencename | International Symposium on Information Technology 2008 | - |
dc.coverage.conferencelocation | Kuala Lumpur Convention Centre, Malaysia | - |
dc.date.conferencedate | 26/08/2008 | - |
Appears in Collections: | Seminar Papers/ Proceedings / Kertas Kerja Seminar/ Prosiding |
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