Please use this identifier to cite or link to this item: https://ptsldigital.ukm.my/jspui/handle/123456789/395149
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dc.contributor.authorYulita Hanum P Iskandar-
dc.contributor.authorLester Gilbert-
dc.contributor.authorGary B Wills-
dc.date.accessioned2023-06-15T07:55:59Z-
dc.date.available2023-06-15T07:55:59Z-
dc.identifier.otherukmvital:123253-
dc.identifier.urihttps://ptsldigital.ukm.my/jspui/handle/123456789/395149-
dc.description.abstractLatency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for excessive latency, prediction mechanisms may use sophisticated mathematical algorithms, which may not be appropriate for complex virtual teaching applications. This paper suggests that heuristic prediction algorithms could be used to develop more effective and general systems for VR educational applications. A fast synchronization squash simulation illustrates where heuristic prediction can be used to deal with latency problems.-
dc.language.isoeng-
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE),Piscataway, US-
dc.subjectLatency-
dc.subjectVirtual Reality (VR)-
dc.titleReducing latency when using virtual reality for teaching in sport-
dc.typeSeminar Papers-
dc.format.pages5-
dc.identifier.callnoT58.5.C634 2008 kat sem j.3-
dc.contributor.conferencenameInternational Symposium on Information Technology-
dc.coverage.conferencelocationKuala Lumpur Convention Centre-
dc.date.conferencedate26/08/2008-
Appears in Collections:Seminar Papers/ Proceedings / Kertas Kerja Seminar/ Prosiding

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