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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Noor Azli MM | - |
dc.contributor.author | Nor Azan MZ | - |
dc.contributor.author | Shamsul Bahri CW | - |
dc.date.accessioned | 2023-06-15T07:51:05Z | - |
dc.date.available | 2023-06-15T07:51:05Z | - |
dc.identifier.other | ukmvital:121223 | - |
dc.identifier.uri | https://ptsldigital.ukm.my/jspui/handle/123456789/394842 | - |
dc.description.abstract | Digital game play is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and game play matter to the future of education. Drawing upon these works, the potential for instruction in digital games is recognised. Previous works in the area were also analysed with respect to their theoretical findings. We then propose a framework for digital Game-based Learning approach for adoption in education setting. | - |
dc.language.iso | eng | - |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE),Piscataway, US | - |
dc.subject | Digital games-based learning | - |
dc.subject | Children | - |
dc.title | Digital games-based learning for children | - |
dc.type | Seminar Papers | - |
dc.format.pages | 6 | - |
dc.identifier.callno | T58.5.C634 2008 kat sem | - |
dc.contributor.conferencename | International Symposium on Information Technology | - |
dc.coverage.conferencelocation | Kuala Lumpur Convention Centre | - |
dc.date.conferencedate | 26/08/2008 | - |
Appears in Collections: | Seminar Papers/ Proceedings / Kertas Kerja Seminar/ Prosiding |
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