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| DC Field | Value | Language |
|---|---|---|
| dc.rights.license | Tertakluk kepada Dasar Akses Terbuka Tesis dan Disertasi IPT Malaysia | en_US |
| dc.contributor.advisor | Nazlena Mohamad Ali, Assoc Prof. Dr. | en_US |
| dc.contributor.advisor | Mohamad Hidir Mhd Salim, Dr. | en_US |
| dc.contributor.advisor | Muhammad Yudhi Rezaldi, Dr. | en_US |
| dc.contributor.author | Song, Xiacheng. | en_US |
| dc.date.accessioned | 2026-09-08T03:17:10Z | - |
| dc.date.available | 2026-09-08T03:17:10Z | - |
| dc.date.issued | 2026-07-17 | - |
| dc.identifier.other | P130610 | en_US |
| dc.identifier.uri | https://ptsldigital.ukm.my/jspui/handle/123456789/784759 | - |
| dc.description | Full-text | en_US |
| dc.description.abstract | Immersive exergames delivered through Virtual Reality (VR) and Mixed Reality (MR) can support older adults' health and well-being, yet sustained engagement remains difficult because many users discontinue soon after initial contact. Prior work has emphasized usability and short-term outcomes, but it provides limited process-level explanation of when attrition occurs, why barriers shift across usage stages, and how these shifts can be translated into design guidance. This thesis addresses this gap by identifying stage-specific barriers to attrition and by proposing the Dynamic Barrier Framework (DBF), a phase-sensitive explanatory framework for older adults' engagement with immersive exergames. The objectives were to identify and categorize key barriers across usage stages (RO1), integrate empirical findings into a phase-sensitive framework (RO2), and validate the framework through expert evaluation (RO3). The study adopted a multistage methodology combining two user experiments, framework construction, and expert validation. Experiment A (Initial contact, RO1) examined first-contact experiences and documented dropout timing and reasons in VR and MR conditions. Experiment B (Repeated Exposure, RO1) used a six-session repeated-exposure protocol to examine whether engagement-related performance and experience changed among participants who continued. Results showed substantial and stage-dependent attrition: 86 participants entered Experiment A, 70 completed it (81.4%), 40 proceeded to Experiment B (57.1% of Experiment A completers), and 35 completed all stages (40.7% overall). Dropout reasons progressed from physiological constraints during initial contact, to socio-psychological concerns at the decision-to-continue stage, and to motivational factors during repeated exposure. Based on these findings, the DBF conceptualizes attrition across Phase 1 Physical Adjustment, Phase 2 Developing Trust, and Phase 3 Maintaining Value and Interest. Expert validation supported the framework's content validity and practical relevance, indicating that the DBF contributes a novel staged account of attrition and offers actionable guidance for designing safer, more adaptive, and more sustainable immersive exergames for older adults. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | UKM, Bangi | en_US |
| dc.relation | Institute of IR4.0 / Institut IR4.0 (IIR4.0) | en_US |
| dc.rights | Akses Terbuka/Open Access | en_US |
| dc.subject | Universiti Kebangsaan Malaysia -- Dissertations | en_US |
| dc.subject | Dissertations, Academic -- Malaysia | en_US |
| dc.subject | Exercise—Computer simulation | en_US |
| dc.subject | Exergaming | en_US |
| dc.title | Developing a Dynamic Barrier Framework (DBF) for older adults’ engagement and attrition in immersive exergames | en_US |
| dc.type | Theses | en_US |
| dc.rights.holder | Universiti Kebangsaan Malaysia | en_US |
| dc.description.notes | e-tesis | en_US |
| dc.format.pages | 225 | en_US |
| dc.format.degree | Ph.D | en_US |
| Appears in Collections: | Institute of Visual Informatics/ Institut Informatik Visual (IVI)/ Institut IR 4.0 (IR4.0) | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Developing a Dynamic Barrier Framework (DBF) for older adults’ engagement and attrition in immersive exergames.pdf | full-text | 4.02 MB | Adobe PDF | View/Open |
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