Please use this identifier to cite or link to this item: https://ptsldigital.ukm.my/jspui/handle/123456789/578217
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dc.contributor.authorAzizah Jaafar (UKM)
dc.date.accessioned2023-11-06T02:59:16Z-
dc.date.available2023-11-06T02:59:16Z-
dc.date.issued2013-01
dc.identifier.issn0128-7680
dc.identifier.otherukmvital:115746
dc.identifier.urihttps://ptsldigital.ukm.my/jspui/handle/123456789/578217-
dc.descriptionHeuristic Evaluation (HE) is used as a basis in developing a new technique to evaluate usability or educational computer games known as Playability Heuristic Evaluation for Educational Computer Game (PHEG). PHEG was developed to identify usability problems that accommodate five heuristics, namely, interface, educational elements, content, playability and multimedia. In HE process, usability problems are rated based on severity score and this is followed by presentation of a mean value. The mean value is used to determine the level of usability problems; however, in some cases, this value may not accurate because it will ignore the most critical problems found in a specific part. In developing PHEG, a new quantitative approach was proposed in analyzing usability problems data. Numbers of sub-heuristics for each heuristic involved were taken into account in calculating percentage for each heuristic. Functions to calculate critical problems were also introduced. Evaluation for one educational game that was still in development process was conducted and the results showed that most of the critical problems were found in educational elements and content heuristics (57.14%), while the least usability problems were found in playability heuristic. In particular, the mean value in this analysis can be used as an indicator in identifying critical problems for educational computer games.
dc.language.isoen
dc.publisherUniversiti Putra Malaysia Press
dc.relation.haspartPertanika Journals
dc.relation.urihttp://www.pertanika.upm.edu.my/view_archives.php?journal=JST-21-1-1
dc.rightsUKM
dc.subjectUsability of educational computer game
dc.subjectTool
dc.subjectInterface
dc.subjectPayability
dc.subjectMultimedia
dc.titleUsability of educational computer game (usaecg): a quantitative approach
dc.typeJournal Article
dc.format.volume21
dc.format.pages247-260
dc.format.issue1
Appears in Collections:Journal Content Pages/ Kandungan Halaman Jurnal

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