Please use this identifier to cite or link to this item: https://ptsldigital.ukm.my/jspui/handle/123456789/513343
Title: Framework for game-based cognitive rehabilitation
Authors: Ahmad Mohammed Sadi Elaklouk (P57077)
Supervisor: Nor Azan Mat Zin
Keywords: Cognitive rehabilitation
Cognitive science
Issue Date: 10-Jul-2014
Description: Acquired Brain Injury (ABI) is the leading cause of long-term cognitive disabilities that affect patients' lives and limit their ability to perform everyday activities. Rehabilitation includes therapeutic activities and techniques to lessen the impact of deficits on patients' ability. However, rehabilitation is a long term process consuming massive training and financial resources. Moreover, traditional rehabilitation exercises are claimed to be boring due to their repetitive nature, and this leads to patients neglecting the prescribed exercises for recovery. The use of serious games in cognitive rehabilitation would be invaluable to the rehabilitation process and provide advantages that may not be available in the conventional rehabilitation. However, cognitive disabilities are heterogeneous, difficult to categorize, and require an individualized rehabilitation approach. Designing games for cognitive rehabilitation is challenging, requires specialized technical skills and is always a complex activity, involving high production cost. Currently, not much knowledge is available about how to design usable and enjoyable games for individuals with cognitive disabilities. Moreover, most related studies neglect end users (i.e. patients and therapists). Therefore, it is essential to undertake a deeper analysis of how therapeutic games can be designed to meet the needs of this target group. This research proposes a framework for game-based cognitive rehabilitation. The study is carried out in Palestinian environment. The study adopted a design science research method which comprises of two iterations. The first iteration involved literature studies, gathering requirements for therapeutic games and surveying the perception of the target audience. Game design principles that are important for rehabilitation are then determined. The "Ship Game" prototype was developed based on these principles and was evaluated by 20 patients and 41 therapists. Data are gathered using the questionnaire survey and semi-structured interviews. In the second iteration, the main artifact (a conceptual framework for designing therapeutic game) is constructed using the findings from the first iteration. The implementation of the framework is demonstrated by developing a Rehabilitation Gaming System (RGS) prototype. Usability questionnaire testing method is used to rate the therapists' (N=5) satisfaction with the RGS. A seven-point Likert scale was used to answer the questions in the five constructs of the questionnaire ranging from (1) "strongly disagree" to (7) "strongly agree". Results show that the RGS interface design (Mean= 5.94) is suitable and the system is easy to use (Mean= 5.80), easy to learn (Mean= 5.76), useful (Mean=5.96), and satisfying (Mean= 6.10). These results revealed that the proposed framework can serve as a useful tool for guiding the design and implementation of the game-based cognitive rehabilitation and offers itself as both theoretical and practical contributions of this research.,PhD
Pages: 165
Call Number: Q335.7.E434 2014 3 tesis
Publisher: UKM, Bangi
Appears in Collections:Faculty of Information Science and Technology / Fakulti Teknologi dan Sains Maklumat

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