Please use this identifier to cite or link to this item: https://ptsldigital.ukm.my/jspui/handle/123456789/390481
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dc.contributor.authorNoraini Talib-
dc.contributor.authorSiti Fatimah Mohd Yassin-
dc.contributor.authorMohamad Khalid Mohamad Nasir-
dc.date.accessioned2023-04-26T08:07:22Z-
dc.date.available2023-04-26T08:07:22Z-
dc.date.issued2022-
dc.identifier.isbn9789672517863en_US
dc.identifier.urihttps://ptsldigital.ukm.my/jspui/handle/123456789/390481-
dc.descriptionBAB 1 Pengaturcaraan Komputer dan Kemahiran Berfikir … 13 || BAB 2 Pencapaian dalam Pengaturcaraan … 28 || BAB 3 Motivasi dan Minat terhadap Pengaturcaraan … 36 || BAB 4 Pembelajaran Berasaskan Permainan … 54 || BAB 5 Pentaksiran Pembelajaran PMK dan Pencapaian ... 64 || BAB 6 Program Pendidikan Pengaturcaraan … 94 || BAB 7 Keberkesanan Program Pendidikan … 104 || BAB 8 Penghasilan Rangka Kerja PMK-P … 130.en_US
dc.language.isomayen_US
dc.publisherPenerbit Universiti Kebangsaan Malaysiaen_US
dc.subjectComputer programmingen_US
dc.subjectProgramming languages (Electronic computers)en_US
dc.subjectEducational gamesen_US
dc.titleKemahiran berfikir pengatur cara dan pembelajaran berasaskan permainanen_US
dc.typeUKM Publication Booken_US
dc.format.pages167en_US
Appears in Collections:Buku Penerbit UKM

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